newtmonkey
Arcane
baba is you
I agree with you on the grid size, I think it was a technical limitation for those early games. It doesn't bother me, in fact it makes mapping those games a lot easier when you know evey level will be the same size! Actually, I'm impressed that M&M1+2 are able to make such a convincing world out of these grid maps that are all the same size.
Having said that, it was nice to play through Wiz 5, where all the dungeon levels are different sizes. That itself is sort of a metagame mapping challenge, since you have no idea how small or large a level is. Same with Wiz 6 and 7 of course, like you mentioned.
I agree with you on the grid size, I think it was a technical limitation for those early games. It doesn't bother me, in fact it makes mapping those games a lot easier when you know evey level will be the same size! Actually, I'm impressed that M&M1+2 are able to make such a convincing world out of these grid maps that are all the same size.
Having said that, it was nice to play through Wiz 5, where all the dungeon levels are different sizes. That itself is sort of a metagame mapping challenge, since you have no idea how small or large a level is. Same with Wiz 6 and 7 of course, like you mentioned.